WeirdWorks Logo Contest

The Weird Works community needs a logo and you can help! Any current member is welcome to design and submit a logo for the group. Interested? Please submit your entries here! Email me, Brian Murphy, with any questions that might arise. Be sure and put “Weird Works Logo Contest” in the subject line. Your submission can be in any format, though an SVG (Scalable Vector Graphic) or PSD (Photoshop Data File) would be preferred.

The deadline for submissions is midnight Eastern Standard Time on October 31. That’s Halloween, y’all.

Each member can submit a total of three entries to the contest. The entries will be shared with all members over the month of November. Each member will get a chance to vote for their top three selections via a poll on the website. The winner shall be notified via email in early December, and the results will be announced to the whole membership. There’s a chance we’ll want to use more than one of the entries. But that’s a bridge to cross later. 

The winning logo will be displayed in the header of the website, on some printed materials and merchandise (TBD) associated with the group, and  may be available for use by WeirdWorks members who want to credit the group for fostering a collaboration (depending on approval of WeirdWorks).   

The creator will be credited on the website in the footer that is seen on every page. The creator will also be credited in printed materials whenever space and design constraints allow.

Entrants should be aware that their submission will eventually be turned into graphics or of varying sizes and shapes, and we may work with the creator to alter the shape and composition of the graphic to make it fit in different contexts. 

Off the Rails

By Brian Murphy

Investigative horror games tend to rely more heavily on written scenarios than fantasy hack-and-slash games. There is a substantial amount detail needed to run normal investigative games including clues, foreshadowing, and red herrings. So it should come as no surprise that occasionally GM’s will make a mistake. This is a brief account of one such mistake that I made in a game, and why I chose to burn down a city to fix it.

I was running the campaign The Sense of the Sleight-of-Hand Man for my group. The players made it to the Dreamlands city of Lhosk on the southern shores of the Cerenarian Sea. My mistake was allowing the players to sell a captured Black Ship owned by the Men of Leng for about 200,000 gold pieces. At the time I had no reservations since the cost of the vessel is listed in the game material. But after the players had bought a castle, servants, horses, and a small hired army, I realized that the situation needed to be fixed.

Galley (Trireme) from the younger Middle Ages From Nordisk familjebok

My co-keeper and I had pondered previously if there was a commodities exchange happening within fantasy cities that adventurers were unaware of. So with that idea in mind, I chose to deflate the value of gold in Lhosk and crash the market. With gold devalued, the people of Lhosk were paying grossly inflated prices for common goods, e.g. a thousand percent markup for a rotten apple. And unbeknownst to the PCs, imports had virtually stopped due to the newly increased import tax at the docks, and goods in warehouses were going bad because most merchants could not afford the wholesale prices.

After several weeks of this, the city was in chaos. The typically sedate Dreamlands natives were in an uproar; riots were happening in the city’s market district, and as people started dying, and disease began to spread, the lower classes staged a full uprising. The Men of Leng, who were none too happy about one of their own ships being stolen and sold to the highest bidder, naturally decided to return to the city and take what was theirs.

Vergilius Maro, Opera, edited by Sebastian Brant, printed by Johannes Grüninger (Strassburg, 1502)

A fierce standoff between proletariat forces, middle-class merchantand knights, and the Men of Leng began. And to set off this powder keg we just needed a spark. That spark was a PC by the name of Colonel Grant Beauregard. In a previous session, riding high on his recent increase in status to the super wealthy, the Colonel had kitted himself out in the best arms and armor he could afford and purchased some Potions of Rage from a merchant. And being a veteran of both the Spanish-American War and the Great War, he saw the Lengians as an invading force. So the boisterous Colonel did what came naturally and drank his Potion of Rage and planned to charge into battle against the Lengians.

The Colonel, now blinded by rage, began attacking the commoners around him. He killed several rather quickly, but waves of angry protesters and knee-high goatmen overpowered him and he was lost amongst the mob. And thus started the Battle of Lhosk, which rather quickly turned into the Burning of Lhosk. Five days later, the entire city was in ashes, the population depleted, the market was stabilised albeit almost nonexistent, and the players, rightly seen as the harbingers of this calamity, were robbed and wanted men.

None of the Burning of Lhosk was in the book. It was simply the solution that I devised with my co-keeper to restore balance to the game and set them on edge. Sure, I burned a city to the ground, killed thousands of NPCs, and murdered a player character in the process, but this tangent from the main campaign provided some of the most memorable sessions our group has ever had. By the way, Colonel Beauregard did make one more appearance. His fragmentary corpse had been crucified in front of the Black Temple as a warning to those willing to bring trouble into Lhosk, and perhaps as a warning to my players.